Kling 3.0 Omni is a wild tool. This is how I used to generate cinematic trailers
How to master native audio, multi-shot storyboards, and consistent characters for your next viral AI video workflow.
While the AI world has been buzzing over the Seedance 2.0 release (and the drama that followed), another heavy hitter has been quietly leveling up. If you’ve been looking the other way, you might have missed that Kling 3.0 Omni just dropped, and it’s honestly on a bit of a heater.
Seedance 2.0 definitely pushed the ceiling for motion realism, but Kling has been delivering feature after feature with impressive consistency. I’m still waiting to get my hands on Seedance, but in the meantime, I wanted to see if Kling 3.0 could handle the “big three” on my wishlist:
Native audio (Lip Sync included)
Multi-shot (Stringing different Points of View in one go)
Dual-mode (Using both references and specific start/last frames)
I’ve been working on a trailer for my recent story, Star Wyrms (you can catch the latest chapters on Royal Road), and it felt like the perfect playground to push these tools.
Let’s go.



